Dokunagu Clan

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Dokunagu Clan

Post by WhiteFog on Sun Jun 03, 2018 11:51 am

Name: Dokunagu Clan
Symbol: The symbol of the Dokunagu clan is three circles in a v-like pattern, with lines coming off of two on the edges, and a third line coming down from the central one, though this one is not connected.  It's a simplistic design reminsicent of poison, but one that the Dokunagu hold in great regard.
History: The Dokunagu started out as less of a clan than the others, given the fact that they didn't quite have any linked ability or power or anything to this effect.  Instead, they started many years ago as more of a collection of shinobi that prioritized poisons in their work.  They were a clan in a looser sense- a group of shinobi that had come together over a combined interest, rather than all being of the same family.  However, due to the proximity of their members, it wasn't long before their members began to inter-marry, and simply through time and relation to one another, the clan began to form.

Still, they do not have any particular bloodline, as again, they were not formed around it.  Instead, they find themselves teaching their skills from father to son, mother to daughter, and so forth.  The children inherit an almost supernatural knack for working with poisons, and due to this, often begin handling them at a young age, rather than waiting until they are more skilled.  The children tend to run the gamut of being outspoken or reserved, though their choice of profession tends to lend some ridicule from the other students who are seeing their parents perform large explosions of fire or water or so on, while the Dokunagu instead simply sit in their dimly-lit rooms, working on their poisons.

Kekkei Genkai:

Poison Specialist: Techniques that utilize poison (typically water release, but there may be others) deal an additional 4 damage per rank of the user, starting at D (4 at D-Rank, 8 at C-Rank, etc).  Additionally, weapons prepared with their poisons will deal 2 additional damage per rank of the user, starting at D. (2 at D-Rank, 4 at C-Rank, etc).

Poison Resistance: Their bodies are naturally resistant to poison, giving a passive +20 to Stamina, and reducing the damage (if any) utilized by other shinobi from poison by 4 per shinobi rank, scaling the same as their damage bonus from Poison Specialist.

Joining Requirements: Generally speaking, most of the Dokunagu are born into it, but occasionally a newcomer with a penchant for poison will join the clan as well, potentially bringing their children into the clan.  No limit.


Last edited by WhiteFog on Sun Jun 03, 2018 2:24 pm; edited 1 time in total
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Re: Dokunagu Clan

Post by Yune Uzumaki on Sun Jun 03, 2018 12:36 pm

Very well done! The only criticism I have comes from the numbers you've used so far.

Poison Specialist: 5 damage per rank sounds interesting, but bloodline boosts cap at 20. Therefore, even if you're an A or S rank, it cannot go higher. Poisons would have to be reapplied, but 1 additional damage per user rank really doesn't add up to much. For reference, E ranks techniques have 1-10 power and are only described as leaving light scrapes and bruises.

Poison Specialist: If you want to, you can increase the stamina boost to +20. Damage reduction by 1 point per rank does not add up to very much, as stated above. Maybe a poison resistance of up to 20...?

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Re: Dokunagu Clan

Post by WhiteFog on Sun Jun 03, 2018 2:25 pm

Uuuupdated.
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Re: Dokunagu Clan

Post by Yune Uzumaki on Sun Jun 03, 2018 4:51 pm

Thank you! There are six shinobi ranks (E, D,C, B, A, S), so would no bonus be applied at E rank, or would the bonus stop increasing at A-rank?

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Re: Dokunagu Clan

Post by WhiteFog on Sun Jun 03, 2018 5:41 pm

No bonus for E-Rank, correct. Just to show some progression of their skills as poisoners as they increase their ability as shinobi.
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Re: Dokunagu Clan

Post by Yune Uzumaki on Sun Jun 03, 2018 5:54 pm

Alright. Have fun with your clan~

Approved!

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